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1. Selling out of containers? - in Player Features and Ideas Discussion [original thread]
I am absolutely sure these arbitrary restrictions are based on old buggy code that no sane developer bothers to touch.
- by Sinigr Shadowsong - at 2015.03.06 16:34:37
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2. Entosis hull restrictions - in Player Features and Ideas Discussion [original thread]
Interceptors are a concern since they are virtually untouchable. Cloaky nullified T3s are fine as are expensive, easier to catch and much more satisfying to kill than worthless throwaway instawarp ceptors on worthless throwaway alts. Bombers are f...
- by Sinigr Shadowsong - at 2015.03.05 13:44:32
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3. I.W.I.S Interbus Weapons Information System - in Player Features and Ideas Discussion [original thread]
Such system wiuld definitely be useful and interesting fir new players. It doesn\t have to be a separate though, a subwindow in ISIS would be better. Also liked that you bothered to prepare a presentation.
- by Sinigr Shadowsong - at 2015.03.05 07:01:58
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4. Allow Supers to Dock! - in Player Features and Ideas Discussion [original thread]
Even more powerful docking games! Even harder to to kill supers! -1
- by Sinigr Shadowsong - at 2015.03.02 15:14:33
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5. Black Holes: Perma-TiDi - in Player Features and Ideas Discussion [original thread]
Reverse-TiDi is a coll idea, but it should force holes to degrade faster, POSes running out of fuel, shorter reinforce timers. To balance farm opportunities sites may actually spawn with lower frequency.
- by Sinigr Shadowsong - at 2015.03.02 14:56:49
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6. [Scylla; Proposal] Boost DPS from large guns/missiles by 20% - in Player Features and Ideas Discussion [original thread]
While DPS increase may make Battleships more attractive, here are few points that TS forgot to address: 1. Attack BC DPS is fine, no need to buff it. 2. Stealth Bomber torp DPS is fine, no need to buff it. 3. Do you really want to make Machariel/...
- by Sinigr Shadowsong - at 2015.03.02 14:51:04
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7. Sticky:[Scylla] Medium Railguns - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: As announced last night on the o7 show, we have a list of high-impact balance changes planned for Scylla. One of those changes is a reduction in rate of fire for all medium railguns by 7.5% for all types. Did you mean ...
- by Sinigr Shadowsong - at 2015.03.02 14:13:02
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8. Idea: t2 Heavy Command battleships - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: HELLFIRE t2 Abaddon, Khanid manufacturer 8/4/7 slot layout, 8 launcher slots Amarr Battleship skill: 10% bonus to Torpedo, Cruise, and Heavy missile velocity 4% bonus to armor resists per level Heavy Command Sh...
- by Sinigr Shadowsong - at 2015.02.28 23:12:55
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9. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Do not remove fighters ability to warp, instead give carrier pilot more control through "Fighter Settings" tab in the drones menu.
- by Sinigr Shadowsong - at 2015.02.27 17:19:21
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10. Announcement:2015-02-26 - Extended Downtime - in EVE General Discussion [original thread]
4 days of extended DT in a row. It doesn't look like a coincidence anymore. At this rate extending all players subscription by 1 should be a reasonable compensation.
- by Sinigr Shadowsong - at 2015.02.26 11:49:46
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11. this may sound nit picky - in Player Features and Ideas Discussion [original thread]
Agree on both fuel blocks and isotopes. There are no logical reason not to have it in-game and it will not take any actual development time since 2d-artists are not te same people that create game code (or at least I hope so).
- by Sinigr Shadowsong - at 2015.02.25 21:31:53
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12. AFK Flag? - in Player Features and Ideas Discussion [original thread]
DnD (do not disturb) flag that works only on private mail and convos would work better.
- by Sinigr Shadowsong - at 2015.02.24 14:18:00
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13. Will turrets ever see the same love that (rapid fire) missiles got? - in Player Features and Ideas Discussion [original thread]
BS sized weapons can already one-shot frigs and obliterate cruisers in some circumstances. Medium-sized weapons are well known to pop small targets. Missiles lacked this opportunity so "Rapid" systems were introduced. While more variety is good, d...
- by Sinigr Shadowsong - at 2015.02.24 14:15:53
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14. Neural Remapping Improvements - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: No paying for training speed boosts We already have it in game. It's called learning implants.
- by Sinigr Shadowsong - at 2015.02.20 07:11:10
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15. Create contract from saved fitting (order complete unassembled ship) - in Player Features and Ideas Discussion [original thread]
Never understood these stubborn want_to_seem_hardcore semi-elitists defending bad mechanics. Maybe you are one of these persons that were against multiple items selling? There is nothing good in browsing the market for every item piece you need t...
- by Sinigr Shadowsong - at 2015.02.19 21:31:44
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16. Point Defense System - in Player Features and Ideas Discussion [original thread]
Bombers are fine, no need to nerf them. And, as said above, we have broken defender missiles so it's always better to fix an obsolete system instead of introducing new one to do it's role.
- by Sinigr Shadowsong - at 2015.02.19 21:23:30
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17. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Wipe whole characters, corps and structure database so all can start with equal opportunities.
- by Sinigr Shadowsong - at 2015.02.19 21:20:31
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18. Ore Capital Mining Carrier (with Capital Drones) - in Player Features and Ideas Discussion [original thread]
Do you think it should be able to fit boosting links like other carriers?
- by Sinigr Shadowsong - at 2015.02.10 14:16:03
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19. Time to nerf sentry drones - in Player Features and Ideas Discussion [original thread]
No changes in foreseaable future, get used to Ishtars and Sentries for a couple of years. Just like it was with other overpowered ships/weapons.
- by Sinigr Shadowsong - at 2015.02.09 22:02:31
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20. Have Ignore list for sigs not resetting when changing ship - in Player Features and Ideas Discussion [original thread]
I'm pretty sure a lot of players will defend outdated broken interface issues claiming that it raises skillcap and creates a difference between good and bad players. Rolewise it's explainable - these signatures are unique and data about them may ...
- by Sinigr Shadowsong - at 2015.02.09 21:26:08
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